"I 've added a new feature - when you recruit a sellsword company, the leaders, captains, serjeants and paymasters are included, but not as regular troops, but rather as companions.
In the current implementation, only the leader of each sellsword company becomes a companion, but the quote below was from a preview released by Cozur before 1.4, and may suggest that other members of the sellsword companies could become companions in the future. These captains will remain with you permanently, unless you choose to separate from them. Those are the ONLY companions which will not object, as lords, to other lords receiving fiefs.Īs part of 1.4, sellsword companies are now available for hire, and the leaders of these companies become companions once you have paid for the company. Upstanding and Good-Natured (these companions will not object, as lords, to other lords being granted fiefs):Īll other companions, if not mentioned here, are either calculating, quarrelsome, debauched or pitiless. I have compiled a list of those companions who are less troublesome than others when made into lords: Ser Kannut Bannside > Ser Bennis of Hollow HillĪll companions now seem, in effect, to be 'noble' (regardless of what they say in their discussions with you), as they all have their own trait (upstanding, pitiless, etc.) when granted a fief, and this can be checked via the maester in your castle.Additionally, several companions have had their names changed, and a new non-mercenary companion has been introduced. In 1.4, the companion system recieved an overhaul, with all companions now being stationary, being recruitable from only one specific location. **Denotes companions that do not like raiding (at least so far). The lists below conflict with each other in your party, you'll have to pick the companions grouped together for the first column or second column in the same row to have a stable party (i.g Alen Clargyl, Fenna, Maron or choose to use Roderick and Ser Bennis Hollow Hill). *Note that you CANNOT disable companions disliking each other by going to the "Mod options" menu in the camp screen and ticking "disable companion complaints". Not all Companions get on with each other and having ones that dislike others will cause friction in the party. I've filled in the ones I found if you don't use "gather companions option. **As of 6.0 Companions start in specific towns and stay there. *Tested at Version 1.4 without Mercenary Companions Updating for ACOK 6.2, Should be accurate (at least more so than before). This list will be updated as these preferences are known. Please, add more information and custom charts, these should only be temporary. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.A nice chart done by Sergio_Morozov (version 2.1) Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues. Having an excessive number of banned accounts in a very short timeframe.Running a web bot/spider that downloaded a very large number of pages - more than could possibly justified as "personal use".Automated spam (advertising) or intrustion attempts (hacking).Your current IP address has been blocked due to bad behavior, which generally means one of the following: